About the on-line manual
Overview
'Canned' campaigns
US vs Japan in the Pacific, June 1942
UK vs Germany in the North and South Atlantic, September 1940
UK vs Italy in the Mediterranean, July 1941.
US vs Japan in the Pacific (Non-historical - for basic tutorial only)
Creating campaigns
Managing alliances
Economic factors
Strategies
Fleet operations
Tactics
Player customizations
Timescales
Event messages
Settings affecting combat
Air power maps
Air avoidance options
Installation
How to Play
How to play in 5 minutes
Your Admiral's Office
Load a game
Get briefings
Build infrastructure
Overview of infrastructure
Technologies
Effect of strategy on infrastructure
Transfer resources
Design and build ships
: Options
Option 1 - Full automation
Option 2 - Change strategy
Effect of strategy on shipbuilding
Options for modifying or designing your own ships
Option 3 - Add or replace with your own ship designs or selections
Option 4 - Start with your own ship designs or selections
Option 5 - Full manual control
Construct aircraft
Effect of strategy on aircraft construction
Raise troops
Your 2-i-C's plan
Enemy info
Adjust the plan
Deploy fleets of ships
, with appropriate mission orders
Option 1 - fully automated
Types of missions
The Missions List
Option 2 - Cancel missions
Option 3 - Change strategy
Effect of strategy on fleet deployments
Option 4 - Change mission parameters
How the 2-I-C calculates fleet movement
Option 5 - Full manual control
Create a fleet
Assign ships
Set rules of engagement
Set movement path
Deploy aircraft
to carriers and airfields
Run the Turn!
Making
hourly
tactical decisions
Returns to base
Responses to enemy fleets
Full manual control
Fleet status information
Controlling movements and orders
Rules of engagement
Edit fleet movements
Air strike preferences
Controlling air strikes
Fine tuning air strikes
Options when running (or replaying) the turn
Event message types
Replaying the Turn
Play by Email
In-game Help
Creating new campaigns
Start the campaign builder
Choose the two countries involved
Set parameters - Part 1
Select the theatre map
Enable aircraft
Enable troops
Set ship design options
Set port parameters
Rename a port
Set port as home or advanced port
Remove the port from play
Swap ownership of the port
Set starting RPs
Set the raw materials index
Set the domestic materials index
Set troops
Set port infrastructure
Set technology levels
Set naval and airforce training levels
Set army training levels
Set intelligence levels
Set parameters - Part 2
Save a campaign template for later editing
Complete the campaign to be ready to play
Create notes for the campaign
'Cloning' campaigns
Editing campaigns during play
Troubleshooting
Memory problems
Performance problems
Credits